![]() Added a new episode with a hub of levels, like "DotM" in "Q1". It's a pity that you can't add external HD textures to the KEX engine.Ĥ. The textures were of poor quality and remained so. Moreover, a high-quality dynamic shadow with a silhouette is calculated from the player.ģ. And this is taking into account the fact that the developers have redesigned dynamic lighting. Shadows under monsters are just shit - a dark circle. The disappointing thing is that a shambler was added to the game with the same stupid animation, which I corrected for a long time.Ģ. Bitch and mutant - generally cool models turned out. "MD5" models are very cool compared to the original ones. I think the Price and Quality of their Stuff is ok, but it is truly something to pay for if you really like a Game or System.1. They send it to you (maybe also over the Sea again.) Their Order is not the highest Priority for the Manufactor It costs more because they order less than a big AAA Company The product is cute though! I absolutely adore the steelbook case that the game software came in, reminds me of seeing the bargain-bin game my parents brought home after taking a sibling to an appointment - little did I realize how big an impact ol' Quake would have on me as a child. I will never order anything from that outfit again, the price didn't feel right and the long delay with no explanation to shipping time extensions certainly left a bad taste in my mouth too. HOLY CRAP GUYS THE LIMITEDRUNGAMES QUAKE BOX I ORDERED A LOOOONG TIME AGO FINALLY SHOWED UP! Not related to the comments or conversation about QSS vs IW or anything in general, but. And the Switch makes it weirder because third-party joycons may not have a gyro, but the Switch unit itself does (which we use in handheld mode). *Yes even third-party controllers that physically don't, the SDKs still report a gyro. On PS4/5 and Switch all controllers have gyro* so the check used to be per platform, but on PC we actually need to check this on a case-by-case basis because you can have a mix of different controllers even at the same time (i.e splitscreen). To add it for PC required updating SDL2 to expose the HID gamepad functions but also had to include a spec update in Kex itself as to allow for different gamepads to report gyro functionality. Kex itself obviously has gyro for the Switch and Playstation so the input support is already there. Because we froze Quake1's Kex4 version for its launch we would have to bring more over than just the gyro updates. ![]() ![]() īut understandable that backporting is too much to ask. Unless your concerns are about Steam DRM, but unless you're a PureOS user, why would you care?Ĭould have been that its already in the code, because I thought it is easy to setup if the Nintendo Switch has already the Gyro-Aim. I mean, unless you're under the impression that Proton adds significant overhead? Because it doesn't. You and me as Linux users should know very well that if we want to not use Windows and still be able to play our favorite games, compatibility layers are a must because we simply aren't the target audience to begin with.Īnd I don't know why you would even have a problem with this Quake release not having a native executable, considering it runs perfectly fine on the Steam Deck anyways (which runs on a fork of Debian). Linux as a gaming platform has always been considered (when at all), an afterthought. To me personally, rather interesting to witness, considering it should be a known fact that gaming is a multi-billion dollar industry that targets Windows end users pretty much exclusively. ![]() I almost can't believe you used the term "Linux gamer" and bashed compatibility layers at the same time without a shed of irony. Adding more and more layers of abstractionĪnd virtualizations, adding just another box to the box-in-a-box and sell this as a benefit is another matter, which I disrespect. Aquisition of compatibility -or - portability- is one thing. ![]()
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